If you think you are an expert then please try to help others with their questions. The caves beyond the tunnel are, unfortunately, non-linear so hug one wall until you get either to the exit or back to the entrance. At the end of this maze you can find the Power room key. ===== Walkthrough ===== Prologue ----- After you enter your name, you will get to see a little of the back-story. And he never returns... [Go to top]← Brain Lord | Walkthrough | Town of Arcs →, From StrategyWiki, the video game walkthrough and strategy guide wiki, https://strategywiki.org/w/index.php?title=Brain_Lord/Walkthrough&oldid=668507. After you do he'll tell you about the tunnel he was digging in his spare time that leads to the Ancient Ruins. Inside, after a corridor infested by enemies, is the Dark room key. He doesn't know. Five rocks are on a line of four, and the fifth is behind one of them. This page was last edited on 8 July 2013, at 17:31. You should save and then go to a big house in the north east side of town. Brain Lord is an Action RPG focused on puzzles developed by Produce and published by Enix in 1994. After you enter your name you'll get to see a little of the backstory. Brain Lord | Table of Contents | Walkthrough. Drive the flyer hugging the wall to the left and up. The Steel Sky key will be used later, falling from the 4th floor. Walk north to a save statue. This is the best price you'll get so you might as well sell them now. The last hint says the order you have to press the switches. Push the second rock from the right twice, then push the back-row rock sideways. You can find the Basement key in the room. Use the oblivion key to open a shortcut to the save statue. Talk to the people at the bar and at the smith's: their sons Katabanch and Vince disappeared. Unholy Night: The Darkness Hunter, (SNES), Iron Commando: Koutetsu No Senshi, (SNES), Tactics Ogre: Let Us Cling Together, (SNES), Dragon Ball Z: Super Saiya Densetsu, (SNES). In the nort-western corner of this floor there are three unlocked doors. Views. consists of 2 releases. Namespaces. Center and stack multiple super size images. Members of this tribe were known as Dragon Warriors. In the room at the end you can find the Flyer's key. In the first of the three you can find a heart and in the second one a drop of protect. About falling: a sign next to the Invisible key door says "walk five steps back". You cannot use it yet, so let's think about a previous key: Go back to the central chasm and hug the wall to the left. The main thing of importance is the poster on the wall. The third hint is unnecessary, as we know already the numbers. Read; Edit; View history; More. Head back upstairs and talk to the Tools shop guy to stock up on items for the journey to the Ancient Ruins. Third, call back the red ball, so that the lower rock will stop it, then it will go on the last switch. He learned in his travels that there is a dragon in a place called the Tower of Light. Past the door, follow the wininding corridor to a puzzle involving a red ball and three rocks. He'll tell you that the price of Dragon Scales has dropped considerably since the other adventurers came back to town and sold lots to him. Instead you'll have to do some "underground" investigation to find the way. Added together they make 13. 13-12=1, that is an odd number. Let's see, you'll need a good few of the following: Cape Herb and Antidote Herb. The second room hosts a riddle, but the solution is on the wall. In the next room there is another riddle. The trolls here are easy to kill but watch out for the Scorpions, they hit pretty hard and they'll poison you to boot! Stuck in this game? In the third room you have to face a magician, but upon defeat you can open the chest and get the Underground key. The father explains his legacy: he's the third generation of his family to go looking for a dragon and that hundreds of years ago, people flew around on dragons. There's an unlocked room. On the way back, use four rocks to open the other door. There is a puzzle similar to a previous one: two balls (instead of three) and two rocks. Read; Edit; View history; More. send you an email once approved. Follow the main corridor south and east. Walk to the left and enter the second door. He won't have anything on sale until you do. He then explains that you are also a descendant of the Dragon Warriors and that you can't let the bloodline perish. Jump down to get a couple valuables, then leave the room and walk right to a locked door. Use the Control Key to find the Office Key. This process takes no more than a few hours and we'll Use the invisible key to open the door in the north-west corner of this room. From StrategyWiki, the video game walkthrough and strategy guide wiki < Brain Lord. The first room past the door is filled with tetsujins. Read; Edit; View history; More. BRAIN LORD BARN BURNER --- Boolah! However he'll also mention that an Axe may destroy the rocks blocking the way. ...something wonderful. Any suggestions, comments, or constructive criticism, please email me at shdwswrm(at)hotmail(dot)com with the heading "Brain Lord" or something similar. Puzzle: "The code to the door has 3 even numbers and 1 odd number. Jump to navigation Jump to search. Use the submission form, or email them as … In that labirynthine room the cape can be found: it allows to run as fast as the red balls. The only way to get to the chest is to hit it with some magic, until the floor appears. Namespaces. Past that door you can find a Boomerang for free: now you can sell the bow. Road to the Tower . 4.1 First floor. Outside the next door are large chasms and a floating platform that you can drive. 2.1 Floor 1; 2.2 Floor 2. Backtrack and use the distance key on the locked door. Backtrack and use it on the locked door. Views. This page here will share minor tidbits, tricks, cheats and hints about Brain Lord. If you think you are an expert then please try to help others with their questions. From StrategyWiki, the video game walkthrough and strategy guide wiki < Brain Lord. Page; Discussion; Variants. Brain Lord | Table of Contents | Walkthrough. On top of the stairs is a save statue, but also Barness, who now acts as merchant and restoration source. Jump to navigation Jump to search. Page; Discussion; Variants. After that's done, go check out the Magic Shop. Ignore the next unlocked door for the moment and use the bottomless key on the following one. For Brain Lord on the Super Nintendo, GameFAQs has 13 guides and walkthroughs, 14 reviews, 3 critic reviews, and 20 user screenshots. In the large cave there are many doors that lead to small rooms. You can't skip this part, and there are some fairly important details here anyway. Return to the blacksmith's and into the tunnel he carved out. 1 Back in Arcs; 2 Katabanch & Vince; 3 Cave to the ruins; 4 The Abell Ruins. Brain Lord | Table of Contents | Walkthrough Contents. In one of the two secret rooms you can find the Bone mail. The second hint says that the product is 30: from elementary school maths, 30 = 2 x 3 x 5. Brain Lord | Table of Contents | Walkthrough. I highly recommend this game as RENTABLE for a week of game playing enjoyment. Brain Lord/Abell ruins. Once you're outside town, head North and kill any of the Red Demons you see along the way. 1 Road to the Tower; 2 The Tower of Light. If 4 is the first one, there are six combinations left: Actually, the top one is the right one: 4126. Use the two rocks to prevent the balls from hitting the side walls. Got a Brain Lord walkthrough, FAQ or Guide? Use the X-ray glasses to see where is the door to the nearest room. You'll be back at the inn with the rest of the adventurers who went to the Tower of Light. any Giant Bomb content. Contents. Walk around this floor past several locked doors. Format multiple images into a tidy layout. He'll offer you 2000 gold for each Dragon Scale you have. Use the Steel Sky key to enter room and obtain the Steel buster sword. Return to the restoration room, then follow the conveyor belt clockwise. Now, go back in the corridor and enter the room to the right. One of them always drops a blue experience sphere: exit and re-enter this room repeatedly to quickly level-up Pazun or any other fairy. 2.1 Attribute seeds; 2.2 Unique items; 3 Plot items; 4 Jades; Many of the items can be found in the item shop, or weapon shop in town, although the weapon shop won't open until after you beat the first boss. Giant Bomb users. Before he can leave the boy asks him to tell the Dragon story. Therefore, the four numbers are: 1, 2, 4, 6. A sign says: "The jewel rests below". In the room you can find the Oblivion key. There's some interesting magic here, so buy as many spells as you can. The father is about to leave when his son (you) asks when he'll be back. Just watch out for his sucking power. Push the balls to the door and to the central switch. At the end of the southwest set of room is the next key, the Laboratory key. A chest in the room contains the Banded mail. That locked door is actually to the north-northwest. Once that's done you're ready to go! The chests contains the Light Jade, and the jade contains the fairy Pazun. First, push the bottom rock twice and let the red ball follow you to the corner on the left. In the next room you can meet a merchant, then climb the stairs to the third floor. 1.1 Healing items; 1.2 Status restoration items; 1.3 Support items; 1.4 Treasures; 2 Special Items. Please Submit a Problem for any incomplete, non-working or fake code listed above.If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share your insights with other players. All flames, threats, childish comments, etc. Brain Lord Guides and Walkthroughs. Now push the second rock from the left all the way south and east, until you put in on a switch. After saving at the statue, leave the room of the oblivion key from the other door and navigate through a series of moving platforms. Brain Lord concentrates heavily on puzzles (hence its name), with combat almost as an aside. The next room is dark and inhabited by blue bats, weak enemies that you already met on the way to the Tower of Light. This page has been accessed 13,443 times. Brain Lord | Table of Contents | Walkthrough After you enter your name you'll get to see a little of the backstory. Brain Lord (ENIX) is a game that can be played to completion in about one week! 666 - The Dark Pictures Anthology: Little Hope [Abby's View], Game » Past that door are the stairs to the second floor. You may buy the Boomerang because it'll ease your life a lot, even though you'll find it for free later. 666 - The Dark Pictures Anthology: Little Hope [Vinny's View], Ep. Use all the rocks exept the one on the left wall. Jump to navigation Jump to search. Find: a gold bullion, a source of power, an iron sword, an ancient coin. will be deleted your email address filtered. Here's a double puzzle. On a platform you can find a chest containing a heart. What's happening, you ask? Each person in the tribe would find a dragon and train it to be their partner. The next room hosts an easier puzzle, requiring timing rather than reasoning: push the three bouncing spheres so that they are parallel to each other and roll on the switches at the same. The subsections below give directions to find the keys in the titles. Push the left pillar to the right until it activates the switch. It's quite cryptic. © 2020 GIANT BOMB, A RED VENTURES COMPANY. Watch this step-by-step walkthrough, which may help and guide you through each and every level part of this game. Views. Eventually, you'll get to a plaque with a hint: "the puzzle is hidden in the pillar".
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